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The Cessation of Coraesine Field is an extremely high-end paid event for Premium and Platinum players.

Dates:
Prime: March 28th - 30th, 2014 (Sold Out)
Platinum: April 4th - 6th, 2014 (Tickets Apr. 1st)

Prices:
Prime: $199.99
Platinum: $149.99

  • There will be 50 tickets each instance.
  • There will be 250 services each instance, broken up into 5 tiers.
  • Each player who goes will be limited to 1 win per tier. Meaning any one person can walk away with a total of 5 services.
  • A single item will be limited to only one service of the same time. For example, once an item is enchanted, it cannot be enchanted again at this event. But it could have weighting or flares.
  • There will be no consolation prizes for this event.
  • We will have each service scheduled, similar to the original CCF in 2009.

For more information regarding the services, see our Return to Coraesine Field Merchant Services page and the Item Properties and Special Abilities page.

Schedule
Time Service/Event Distribution Method Tier
Friday
9pm Story - Opening
10pm Glove Bow Skill Raffle 1
10:30pm Ethereal String Skill Raffle 1
11pm Self Mana Creation 3 Auction - 2 Spin 1
12am (Midnight) Epic Deepening Spins 4
Saturday
Time Service/Event Distribution Method Tier
11am Duping Quiver, Chrism Holders, and Hidden Bracer Auction - Raffle/Spin 1
11am Padding 3 Auction - 7 Raffle/Spin 2
12pm (Noon) Coraesine (Pure) Auction 1
12:30pm Coraesine (Impure) Raffle/Spin 1
1pm Undead Bane 2 Auction - 3 Raffle/Spin 1
1:30pm All Other Banes 3 Auction - 7 Raffle/Spin 2
2pm DB Enchanting/Creation 2 Auction/3 Raffle 1
2:30pm Weight Reducing Containers 2 Auction - 3 Raffle/Spin 1
3pm Spell Knowledge Enhancives 2 Auction - 3 Raffle/Spin 1
4:30pm X/Day Rune Tattoos 2 Auction - 3 Raffle/Spin 1
6pm Storyline Break
7pm Resistance Raffle/Spin 4
8pm Weighting/Sighting 5 Auction - 15 Raffle/Spin 2
9:30pm Defender 1 Auction - 9 Raffle/Spin 4
10pm TD Raffle/Spin 2
11pm Flares (25) Room Order 5
Sunday
Time Service/Event Distribution Method Tier
11am Script Adding (Voln armor, entanglement, greater elemental) 10 Raffle/Spin 1
12pm (Noon) Enchanting Room Order 3
4pm Flares (25) Room Order 5
7pm Door Prizes Spin N/A
8pm Storyline - Ending
*Distribution methods may be subject to last minute changes.
Prize List
Tier 1
Pure Coraesine Weapons
Service: Creation of a +30 bladed weapon to the winner's specifications, crafted from pure coraesine
Available slots: 1
Method of Choosing: Auction
Eligibility: Weapon must have a blade, but cannot be a katana or a claidhmore.  Naginatas may be made, but will be +10 instead of +30. Possible weapon bases include: backsword, bastard sword, broadsword, dagger, falchion, katar, longsword, main gauche, estoc, rapier, scimitar, short sword, whip-blade, awl-pike, naginata, flamberge, two handed sword, hook-knife, jack-blade, knuckle-blade, sai, tiger claw, and troll claw.
Restrictions and notes: Weapon will be immediately and permanently attuned to the winner and cannot be transferred.  Coraesine is a semi-sentient metal particularly associated with the Faendryl, whose Palestra warriors would use coraesine to combat demons that have escape the control of their summoners.  A coraesine weapon requires the owner to use it over time while hunting near level creatures so it can bond with its new owner. Before a specific level of bond is formed, the weapon may refuse to swing at the target or strike at its owner. The bond will lapse over time unless it is at its highest level, and certain levels of bonding is required to unlock certain abilities. Coraesine weapons can be expected to be incredibly difficult, if not impossible, to ensorcell. Coraesine is compatible with the unarmed combat system.
Pure Coraesine Weapon Abilities
  • Air flares which can be triggered during an mstrike.
  • Ball Morph allows the weapon to be transformed into an orb of coraesine.
  • Call Wind may be used as often as the bearer wishes, but it requires that the bearer has a full supply (greater than zero) of mana and that all of the mana be spent.
  • Double strikes will be unlocked at the highest levels, and allow a character to strike a single target twice with no added roundtime. They can be triggered during an mstrike.
  • Hand of Tonis effect, which can be used 3x/day. It appears similar to the Fury ability in older pure coraesine weapons, which gave bonuses to CS as the character leveled, making the ability useful even to squares. It is also hinted to be useful in clearing clouds.
  • Haste may be used twice per day.
  • Idle messaging
  • Thorns of the Wind allows the weapon to lash out at anyone who was not attuned to it if that character attempted to pick it up, resulting in injury and forcing them to drop the weapon. It can be turned off if desired.
  • Tornado Flares conjure up a squall of air that damages the target and sometimes carries it into another room. This flare can be triggered during an mstrike.
  • Wind's Whisper will send an apparition of the weapon's bearer to a designated location if the owner should die.  The owner must be wielding the weapon and have set the location beforehand in the same realm.  The apparition will not notify of the owner's location, only alert of their death.
Example of Ball Morph
You raise the coraesine wakizashi, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire wakizashi appears to be made of nothing more than a bright light.

Immediately, the glowing wakizashi curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.

You glance down to see a grey-swirled coraesine orb in your right hand and nothing in your left hand.

Example of Call Wind
You run your finger down the coraesine wakizashi's blade, tracing the circumference of the grey-blue vortex sigil engraved upon its surface. After a moment, the sigil's edges begin to pulse with a pale white glow.

A lesser ice giant furrows its icy brow.

You raise your coraesine wakizashi over your head, channeling your power into it as you close your eyes to maintain focus. You feel yourself lifted into the air as a howling gale of wind surrounds you...

A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
A lesser ice giant is knocked over by the wind.
The wind then subsides.

Example of a Double Strike
You swing a coraesine wakizashi at a greater construct!

AS: +698 vs DS: +192 with AvD: +7 + d100 roll: +87 = +600
... and hit for 78 points of damage!
Blow to head!

You feel the coraesine wakizashi respond to your will, and suddenly it flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike!

You swing a coraesine wakizashi at a greater construct!
AS: +698 vs DS: +148 with AvD: +7 + d100 roll: +99 = +656
... and hit for 77 points of damage!
Well aimed shot, punctures upper arm!
Roundtime: 4 sec.

Example of Haste
You stab your coraesine wakizashi into the air, and the world seems to shift and blur around the edges of its blade as it fluidly slices upwards. Its edges ripple with a grey-white light, and you feel currents of wind begin to tighten around you, speeding up your movements significantly...

You begin to notice the world slow down around you. Strange.

You swing a coraesine wakizashi at a greater ice giant!
AS: +683 vs DS: +62 with AvD: +21 + d100 roll: +65 = +707
... and hit for 131 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The ice giant cries out in cold agony one last time and dies.
Roundtime: 4 sec.
Roundtime changed to 2 seconds.

Example of Tornado Flare
You swing a coraesine wakizashi at a greater construct!

AS: +698 vs DS: +198 with AvD: +7 + d100 roll: +48 = +555
... and hit for 77 points of damage!
Right leg mangled horribly.
The greater construct is knocked to the ground!

  • A massive vortex of shrapnel-laden air coalesces around a greater construct! *

... 15 points of damage!

Downward slash across the greater construct's left thigh!
Gouges bone!

The vortex carries a greater construct off to the north!
Roundtime: 4 sec.

And in the room that it was gusted into...
A greater construct lands in the room with a THUD!
... 10 points of damage!
Light blow to back.
... 15 points of damage!
Nice blow to left leg!

Example of Wind's Whisper
Tamuz just arrived.

Tamuz raises his coraesine wakizashi, its surface exploding in tiny feather-like slivers of white-grey light. After a moment, the luminous feathers fall to the ground and seem to become absorbed into it.

Tamuz just went northeast.
>look
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some stone benches with some stuff on it.

  • Tamuz just bit the dust!

You hear a faint, keening cry carried on the wind. Shortly after, a shroud of mist coalesces into a vague apparition of Tamuz -- his features blank and expressionless as if he were dead.

And from the wielder's point of view...
>whine
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

Your coraesine wakizashi begins to flicker and pulse rapidly, and your vision is swept away by the power of the wakizashi as it reaches desperately toward your designated safehaven...

Spirit Bows
Service: Gloves and gauntlets that can be used to summon bows seemingly made from energy, powered by the wielder's mana and/or spirit
Available slots: 1
Method of Choosing: Raffle
Eligibility: Raffle will require some amount of ranged weapons training to enter.
Restrictions and notes:Glove or gauntlet will be created from scratch by the merchant, which will generate a bow of energy.  Winner will be able to customize the appearance of the glove or gauntlet, type of bow (short, composite, long) as well as the color of the energy comprising the bow and its ammunition.
Information from 2006 EG spirit bows: raise the gauntlet to create the bow, which is 5x in enchantment. Bow is maintained by draining mana from the bearer every minute or so, and uses the bearer's "energy" to create ammunition as bolts of light. Bolts have a single chance to flare plasma against the living, and two chances against the undead. Clench the gauntlet to heighten the power channeled into the bow (so-called "god mode") that can only be done once every two hours. When in heightened power, the bow enhances strength, aura and influence, but also drains spirit to use. All bolts flare each time the attack hits, and the force of the attack is stronger than normal. Dropping, swapping, or wearing the bow causes it to dissipate, and if done so when in its heightened state, will cause severe injuries to the bearer's weapon hand and arm.
Example of Use
You are holding a tenebrous black scaled gauntlet in your right hand.

>wear gauntlet
A faint pulse of shadowy black energy shimmers around the black scaled gauntlet as you slide it over your left hand.

>raise gauntlet
You raise your clenched fist above your head, causing crackling arcs of shadowy black energy to streak forth from either end of your black scaled gauntlet. The energy quickly stabilizes, forming a shadowy black bow centered on your left hand.

Your shadowy black bow pulses softly.

>fire
You draw back on the force between the limbs of your bow, drawing upon your power to create a crackling shadowy black bolt of energy.
You fire a crackling shadowy black bolt of energy at a fire mage!
AS: +373 vs DS: +155 with AvD: +34 + d100 roll: +14 = +266
... and hit for 77 points of damage!
Blow shatters knee and severs lower leg!
A fire mage screams and falls to the ground!
The bolt of energy dissipates into tiny shadowy black particles.

>clench gauntlet
As you tighten your grip around a crackling shadowy black composite bow, you feel a sudden rush of power surge through your left arm, demolishing the damping force within the conduit connecting you to the bow! You feel the power begin to siphon away the very essence of your life!

Your life essence continues to drain away into the shadowy black bow!

>fire
You draw back on the force between the limbs of your bow, drawing upon your power to create a crackling shadowy black bolt of energy.
You fire a crackling shadowy black bolt of energy at a fire mage!
AS: +448 vs DS: +89 with AvD: +34 + d100 roll: +70 = +463
... and hit for 139 points of damage!
Deft strike to the back cracks vertebrae!

    • Your bolt of energy suddenly bursts, scattering into particles of shadowy black plasma! **

... 30 points of damage!

The fire mage's eye blackens and pops leaving a smoking hole behind!

Erratic fibers of shadowy black essence dance their way up and down the insubstantial form of your bow.

>drop bow
Overexerted from the enormous surge of power through your left arm, you feel your muscles scream with pain, accompanied by a number of shattered bones! Crackling bands of shadowy black energy flow down the limbs of your shadowy black bow as they recede into the confines of your black scaled gauntlet.

Ethereal String
Service: Attaching this string to an appropriate weapon makes it into a "returner" and gives it the ability to increase AS at the coast of mana and stamina when raised
Available slots: 1
Method of Choosing: Raffle
Eligibility: Raffle will require some amount of thrown weapon training to enter.
Restrictions and notes: Type of weapon is limited to hammer, handaxe, discus, quoit, javelin, or dagger. They cannot be scripted in any way. They can have special properties though such as weighting, banes, enhancive, etc.
Duping Quiver
Service: A quiver which will copy any arrow that is placed into it an unlimited amount of times.
Available slots: 1
Method of Choosing: Auction
Hidden Weapons Bracer
Service: Bracer-type item that can fire various items as ammunition and conceal a small metal-bladed weapon
Available slots: 1
Method of choosing: Raffle/Spin
Eligibility: Bracer will be created by the merchant.
Restrictions and notes: Ammunition includes lockmastery trap components, smooth stones, vials of sneezing powder, brimstone gems and vials of weapon poison.  Cursed items cannot be used.  Success on use depends on stats and skills, particularly dexterity, perception, and the target's level. Bracer can overheat and/or require repair after prolonged use.  Firing ammunition requires an empty hand on the same side as the arm on which the bracer is worn. Bracer can be adjusted to be worn on either the left or right arm.  Bracer cannot be used in CvC situations and will not attack friendly creatures, like defender NPCs or town militia.  Bracer is wristworn and, naturally, functional. It has a very short custom loresong.  Bracer can be ANALYZEd for more information.
Bracer Analyze (Including Usage Information)
You analyze your leather vambrace and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

This item can be altered, keeping in mind parts of the show description are part of the script and cannot be changed. This also supports having both a long and a show description.

Usage Instructions:

The leather vambrace can be loaded with certain ammo, such as lockmastery trap components, smooth stones, sneezing vials, and brimstone gems. (ed - It also now accepts vials of weapon poison.) It can also discreetly store a small metal-bladed weapon. If its user is not very dexterous, they can jam the ammo while loading it. It will then need to be unloaded. Its user can also unload a loaded vambrace at any time, but it will result in destroying any ammo. No ammo can be recovered once loaded, included jammed ammo.

Once loaded, the vambrace can be pointed at a target to shoot the ammo at it. The user will undergo a series of checks to perception and dexterity, as well as taking the target creature's level into account. If successful, the target will be damaged. Failure will result in the vambrace misfiring and/or backfiring. The ammo is destroyed on contact and cannot be recovered.

Each type of ammo will cause the vambrace to overheat at different levels. If the vambrace isn't used for an hour and hasn't overheated, it will cool down. But once it overheats, its user will need to wait an hour before fixing it. Occasionally, the firing pin will break, requiring a steel spring to fix it.

To fire the vambrace, it will require an empty hand. It can switch which forearm it is worn on by turning it. A highly perceptive user will have much better success when using the vambrace, as well as being able to aim a lot better. It also has a narrow slit at the base of the vambrace where a small metal-bladed weapon can be stored. By pushing and pulling the bracer, its handler can quickly access this weapon.

In StormFront, the item's drop down menu provides all the commands to interact with the vambrace in its own submenu.

You get no sense of whether or not the vambrace may be further lightened.

Unlocked Chrism Holder
Service: A fully unlocked chrism holder with +2 enhancive bonus to spirit recovery
Available slots: 2
Method of choosing: Raffle/Spin
Eligibility: It appears that the holder may be provided by the merchant.
Restrictions and notes: Chrism holders are items that hold chrism-blessed gems.  When the wearer dies, they can look at the holder to release the chrism for use.  A fully unlocked chrism holder, however, applies the chrism to the dead body directly, without needing a cleric to apply the gem to the corpse. There is also a 25% chance that the holder retains the chrism gem for another use.

No skill training is needed to make use of the enhancive.  The enhancive will behave like almost any other, having charges that will deplete with use over time.

Impure Coraesine Weapons
Service: Creation of a +30 bladed weapon to the winner's specifications, crafted from impure coraesine
Available Slots: 3
Method of choosing: Raffle/Spin
Eligibility: Weapon must have a blade, but cannot be a katana or claidhmore.  Naginatas may be made, but will be +10 instead of +30. Possible weapon bases include: backsword, bastard sword, broadsword, dagger, falchion, katar, longsword, main gauche, estoc, rapier, scimitar, short sword, whip-blade, awl-pike, naginata, flamberge, two handed sword, hook-knife, jack-blade, knuckle-blade, sai, tiger claw, and troll claw.
Restrictions and notes: Weapon will be immediately and permanently attuned to the winner and cannot be transferred.  Coraesine is a semi-sentient metal particularly associated with the Faendryl, whose Palestra warriors would use coraesine to combat demons that have escape the control of their summoners.  A coraesine weapon requires the owner to use it over time while hunting near level creatures so it can bond with its new owner. Before a specific level of bond is formed, the weapon may refuse to swing at the target or strike at its owner. The bond will lapse over time unless it is at its highest level, and certain levels of bonding is required to unlock certain abilities. Coraesine weapons can be expected to be incredibly difficult, if not impossible, to ensorcell. Coraesine is compatible with the unarmed combat system.
Impure Coraesine Weapon Abilities
  • Air flares which can be triggered during an mstrike.
  • Ball Morph allows the weapon to be transformed into an orb of coraesine.
  • Double strikes will be unlocked at the highest levels and allow a character to strike a single target twice with no added roundtime. They can be triggered during an mstrike.
  • Idle messaging
  • Thorns of the Wind allows the weapon to lash out at anyone who was not attuned to it if that character attempted to pick it up, resulting in injury and forcing them to drop the weapon. It can be turned off if desired.
  • Wind's Whisper will send an apparition of the weapon's bearer to a designated location if the owner should die. The owner must be wielding the weapon and have set the location beforehand in the same realm. The apparition will not notify of the owner's location, only alert of their death.
Example of Ball Morph
You raise the coraesine wakizashi, causing the swirling orb-shaped sigil engraved upon its blade to flicker rapidly with blue-white light. The glow spreads forth from the sigil until the entire wakizashi appears to be made of nothing more than a bright light.

Immediately, the glowing wakizashi curls inward on itself like a current of wind and coalesces into a small orb of coraesine, its glow giving way to the swirled metal.

You glance down to see a grey-swirled coraesine orb in your right hand and nothing in your left hand.

Example of a Double Strike
You swing a coraesine wakizashi at a greater construct!

AS: +698 vs DS: +192 with AvD: +7 + d100 roll: +87 = +600
... and hit for 78 points of damage!
Blow to head!

You feel the coraesine wakizashi respond to your will, and suddenly it flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike!

You swing a coraesine wakizashi at a greater construct!
AS: +698 vs DS: +148 with AvD: +7 + d100 roll: +99 = +656
... and hit for 77 points of damage!
Well aimed shot, punctures upper arm!
Roundtime: 4 sec.

Example of Wind's Whisper
Tamuz just arrived.

Tamuz raises his coraesine wakizashi, its surface exploding in tiny feather-like slivers of white-grey light. After a moment, the luminous feathers fall to the ground and seem to become absorbed into it.

Tamuz just went northeast.
>look
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some stone benches with some stuff on it.

  • Tamuz just bit the dust!

You hear a faint, keening cry carried on the wind. Shortly after, a shroud of mist coalesces into a vague apparition of Tamuz -- his features blank and expressionless as if he were dead.

And from the wielder's point of view...
>whine
You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).

Your coraesine wakizashi begins to flicker and pulse rapidly, and your vision is swept away by the power of the wakizashi as it reaches desperately toward your designated safehaven...

Self Mana Item Creation
Service: Create an item that casts a spell with the users own mana when rubbed
Available slots: 5
Method of Choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Self mana will go on a pre-made magical item. The activator will be RUB, and they will cost double mana.
Restrictions and notes: Available spells are:
Self Mana Item Spells
117 - Spirit Strike
202 - Spirit Shield
211 - Bravery
303 - Prayer of Protection
414 - Elemental Defense III
503 - Thurfel's Ward
508 - Elemental Bias
509 - Strength
513 - Elemental Focus
602 - Resist Elements
606 - Phoen's Strength
611 - Mass Colors
613 - Self Control
905 - Prismatic Guard
911 - Mass Blur
913 - Melgorehn's Aura
1204 - Foresight
1208 - Mindward
1215 - Blink
1706 - Flaming Aura
1711 - Mystic Focus
Defensive Bonus (DB) Item Creation/Enchanting
Service: Adding +5 DB to an existing non-DB item, or increasing the enchant of an existing DB item by +5
Available slots: 5
Method of choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Items cannot be a weapon or piece of armor, and cannot be worn from one or both ears, under shoes, under chestworns, in the hair, or as a pin. Items may or may not have an existing DB bonus.
Restrictions and notes: DB items are not explicitly armor pieces that add directly to a character's DS when worn.  Examples of DB items include cloaks, belts, boots, bowties, and so on.  When inspected, the item will appear to be armor that will protect the wearer in general.
Undead Bane
Service: Add undead bane to a weapon with either weighting (+8) or flares
Available Slots: 5
Method of choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Weapons only, including UAC handwraps and footwraps.  Though shields technically can accept the bane property, they are not eligible at this time. Items with existing banes may be eligible, provided that the new bane type is identical to the existing type, and new bane weighting is stacked on existing bane weighting.
Restrictions and notes: The bane property can work with nearly all existing properties, including weighting, flares, scripts, defender bonuses, or scripted hard-coded enchants.  It does not, however, work with runestaves, ranged weapons, or items such as spirit bows or mist ring armor that is continually re-created from a hard-coded pattern.  Flares that may be added include fire, disintegration, disruption, unbalance, grapple, ice, electricity, impact, acid, vacuum, plasma, steam.

Undead bane will allow a weapon to strike the undead without requiring a blessing, but it is not functionally the same as permablessing.

Weight Reducing
Service: Add a script to a container that reduces the weight of all contents by 50%.
Available Slots: 5
Method of choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Can be added to any existing container.
Restrictions and notes: Containers that are far outside the normal capacity will not be eligible. The weight reducing script is compatible with many existing scripts but not all of them.
Self-Charging Rune Tattoos
Service: A tattoo placed upon the arm that allows a spell to be invoked like a scroll a certain number of times per day, without needing a scroll in hand
Slots per run: 5
Method of choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Must have an arm free to receive the tattoo.
Restrictions and notes: Depending on the spell chosen, tattoos can be invoked 3, 4, or 5x/day.  Only two rune tattoos (self-charging and/or temporary) can be worn at any time.  Mechanics for duration and other spell variables appear to be identical to invoking any other scroll. Wins are not transferrable. The winner must be the one to take the tattoo.
Available Spells for 5x/day
101 - Spirit Warding I
102 - Spirit Barrier
103 - Spirit Defense
104 - Disease Resistance
105 - Poison Resistance
106 - Spirit Fog
107 - Spirit Warding II
108 - Stun Relief
109 - Dispel Invisibility
110 - Unbalance
111 - Fire Spirit
112 - Water Walking
113 - Undisease
114 - Unpoison
115 - Fasthr's Reward
117 - Spirit Strike
118 - Web
119 - Spirit Dispel
120 - Lesser Shroud
201 - Calm
202 - Spirit Shield
203 - Manna
204 - Unpresence
205 - Light
206 - Darkness
207 - Purify Air
209 - Untrammel
210 - Silence
212 - Interference
213 - Minor Sanctuary
214 - Bind
216 - Frenzy
301 - Prayer of Holding
302 - Smite
303 - Prayer of Protection
304 - Bless Item
305 - Preservation
306 - Holy Bolt
307 - Benediction
308 - Well of Life
309 - Neutralize Curse
310 - Warding Sphere
311 - Blind
312 - Fervent Reproach
314 - Relieve Burden
315 - Remove Curse
317 - Divine Fury
401 - Elemental Defense I
402 - Presence
403 - Lock Pick Enhancement
404 - Disarm Enhancement
405 - Elemental Detection
406 - Elemental Defense II
407 - Unlock
408 - Disarm
409 - Elemental Blast
410 - Elemental Wave
411 - Elemental Blade
412 - Weapon Deflection
413 - Elemental Saturation
414 - Elemental Defense III
415 - Elemental Strike
416 - Piercing Gaze
417 - Elemental Dispel
501 - Sleep
502 - Spell Store
503 - Thurfel's Ward
504 - Slow
505 - Hand of Tonis
506 - Haste
507 - Elemental Deflection
508 - Elemental Bias
509 - Strength
510 - Hurl Boulder
511 - Floating Disk
512 - Ice Patch
513 - Elemental Focus
514 - Stone Fist
516 - Mana Leech
518 - Cone of Lightning
601 - Natural Colors
602 - Resist Elements
603 - Foraging
604 - Skinning
605 - Whispering Willow
606 - Phoen's Strength
607 - Sounds
608 - Camouflage
609 - Sun Burst
610 - Tangleweed
611 - Mass Colors
612 - Breeze
613 - Self Control
615 - Call Swarm
617 - Sneaking
701 - Blood Burst
702 - Mana Disruption
703 - Corrupt Essence
704 - Phase
705 - Disintegrate
706 - Mind Jolt
707 - Eye Spy
708 - Limb Disruption
709 - Quake
710 - Energy Maelstrom
711 - Pain
712 - Cloak of Shadows
713 - Balefire
715 - Curse
716 - Disease
718 - Torment
719 - Dark Catalyst
901 - Minor Shock
902 - Minor Elemental Edge
903 - Minor Water
904 - Minor Acid
905 - Prismatic Guard
906 - Minor Fire
907 - Major Cold
908 - Major Fire
909 - Tremors
910 - Major Shock
911 - Mass Blur
912 - Call Wind
913 - Melgorehn's Aura
914 - Sandstorm
915 - Weapon Fire
916 - Invisibility
917 - Boil Earth
919 - Wizard's Shield
1001 - Holding Song
1002 - Vibration Chant
1004 - Purification Song
1005 - Lullabye
1008 - Stunning Shout
1013 - Song of Unravelling
1015 - Song of Depression
1016 - Song of Rage
1101 - Heal/Harm
1102 - Limb Repair
1103 - System Repair
1104 - Head Repair
1105 - Organ Repair
1106 - Bone Shatter
1107 - Adrenal Surge
1108 - Empathy
1110 - Empathic Assault
1111 - Limb Scar Repair
1112 - System Scar Repair
1113 - Head Scar Repair
1114 - Organ Scar Repair
1115 - Wither
1201 - Force Orb
1202 - Iron Skin
1203 - Powersink
1204 - Foresight
1205 - Soothing Word
1207 - Force Projection
1208 - Mindward
1209 - Dragonclaw
1210 - Thought Lash
1211 - Confusion
1214 - Brace
1215 - Blink
1218 - Mental Dispel
1601 - Mantle of Faith
1602 - Pious Trial
1603 - Faith's Clarity
1604 - Purify
1605 - Arm of the Arkati
1606 - Dauntless
1607 - Rejuvenation
1608 - Guiding Light
1610 - Higher Vision
1615 - Divine Strike
1619 - Faith Shield
1701 - Arcane Decoy
1704 - Stun Cloud
1706 - Flaming Aura
1707 - Minor Steam
1708 - Mystic Impedance
1709 - Minor Cold
1710 - Major Acid
1711 - Mystic Focus
1712 - Spirit Guard
1713 - Death Cloud
1715 - Firestorm
1718 - V'tull's Fury
Available Spells for 4x/day
116 - Locate Person
208 - Living Spell
211 - Bravery
217 - Mass Interference
219 - Spell Shield
225 - Transference
313 - Prayer
316 - Censure
418 - Mana Focus
419 - Mass Elemental Defense
519 - Immolation
616 - Spike Thorn
618 - Mobility
619 - Mass Calm
717 - Evil Eye
918 - Duplicate
1118 - Herb Production
1217 - Vision
1219 - Vertigo
1609 - Divine Shield
1611 - Patron's Blessing
1614 - Aura of the Arkati
1617 - Zealot
1720 - Arcane Barrier
Available Spells for 3x/day
125 - Call Lightning
515 - Rapid Fire
1616 - Vigor
Spell Knowledge Adding
Service: Add enhance knowledge of a spell to an item
Available slots: 5
Method of choosing: 2 Auction, 3 Raffle/Spin
Eligibility: Knowledge of 211 - Bravery, 513 - Elemental Focus, 606 - Phoen's Strenght, 1606 - Dauntless or 1612 - Champion's Might can be added to any item of the winner's choice.
Restrictions and notes: No skill training is needed to make use of the spell knowledge.  The enhancive allows the character to prepare and cast the spell as if it is known through spell training.  The enhancive will behave like almost any other, having charges that will deplete with use over time.  The enhancive can be used to imbed the spell into items, but it's reported that it will quickly strip the enhancive charges.
Script Adding
Service: Adding Tier 4 Voln Armor scripts to armor, greater elemental flares to weapons or entangling flares to a bola or net
Available slots: 10
Method of choosing: Raffle/Spin
Eligibility: Armor must be totally unscripted, including fusion or any fluff scripts. Greater elemental flares can go on any weapon, including UAC gear and runestaves. Entangling flares are bola or net only.
Restrictions and notes: Voln armor is a set of scripts specifically geared towards characters converted to Voln or in the Order of Voln. The scripts have both fluff messaging and mechanical benefits, and can be unlocked to higher tiers for greater benefits. Armor with baseline functionality will be sold in the shop Caravan Consignments, and there are three higher tiers for a total of four tiers. Most functions and scripts will only work for members of Voln and/or those converted to Voln, but some fluff scripts will work for anyone not converted to Luukos.

Voln armor is considered a functional script. Armor with this script cannot be ensorcelled, by design, but it does not prevent or raise the difficulty of player enchanting. Voln armor can also take padding and flares.

Voln Armor Abilities
Tier 1
DS Flares: Against the undead, Voln members get a 15% chance for the armor to flare for additional DS equal to armor enchant, minimum 10 and maximum 50. Add 5% chance if the wearer is a Voln Master and/or converted to Voln, for a potential total 25% chance of flare.
Fluff Verbs: Available to anyone not converted to Luukos.
Tier 1 Messaging
Bow: You forcefully cross one arm over your rolaren full plate, and offer a formal bow.
Bow with Armor Concealer: You forcefully cross one arm over your chest, and offer a formal bow.
Bow at Person: You forcefully cross one arm over your rolaren full plate, and offer Tamuz a formal bow.
Tap: You lift your chin slightly and, in a display of solidarity, tap your fist against your rolaren full plate twice in quick succession.
Tap with Armor Concealer: You lift your chin slightly and, in a display of solidarity, tap your fist against your chest twice in quick succession.
Tap at Person: You lift your chin slightly toward Tamuz and, in a display of solidarity, tap your fist against your rolaren full plate twice in quick succession.
Stare: You bow your head and stare grimly at your rolaren full plate, lost deep within your own thoughts.
Stare with Armor Concealer: You bow your head and stare grimly at your chest, lost deep within your own thoughts.
Clutch: You stare outward, your expression black and tinged with melancholy, as you clutch the rolaren full plate at your breast.
Clutch with Armor Concealer: You stare outward, your expression black and tinged with melancholy, as you clutch the long tunic at your breast.
Tier 2
AutoNeed: Automatic Symbol of Need upon death at half favor cost. Must know the Symbol to activate, and can be toggled on/off.
Sheer Fear Resist: Passive +10 resistance to Sheer Fear against undead.
Fluff Verbs: Available to anyone not converted to Luukos.
Tier 2 Messaging
AutoNeed (has since been changed): As your last breath is ripped from your lungs, your failing eyes lock onto one last sight: Above you stands the Paladin Voln, blade drawn and ready. He offers you a single nod, his curt manner and fathomless eyes somehow reassuring even as death pulls you into the dark. As your body stills, you go with the knowledge that Voln himself guards your soul from undeath, that you might continue to walk His path. This time.
AutoNeed Third Person (has since been changed): As <person> breathes his/her last, you perceive a faint silhouette standing over his/her form, unbending and poised to defend him/her. The image is gone without a trace before you can even be certain that you saw it at all.
Kneel While Standing: In an extreme display of respect, you fall to one knee and bow your head in reverence.
Kneel at Person While Standing: In an extreme display of respect, you fall to one knee and bow your head in reverence of Taeliryn.
Tier 3
Phantom Crit Padding: When the DS flare activates, armor will receive phantom crit padding as well. Padding amount equals half of armor enchant, minimum 5 and maximum 25.
Locate Undead: Locate undead nearby, for a small favor cost.
Fluff Verbs: Available only to members of the Order of Voln.
Tier 3 Messaging
Exhale With Weapon or Runestaff: You tense slightly as the spiritual force of your <armor> swells, its powerful current manifesting as a flash of brilliant light. As you exhale, the light coalesces in your right hand, bathing your <weapon/runestaff> in white-hot radiance.
Exhale With Shield but No Weapon or Runestaff: You tense slightly as the spiritual force of your <armor> swells, its powerful current manifesting as a flash of brilliant light. As you exhale, the light coalesces in your left hand, bathing your <shield> in white-hot radiance.
Exhale With No Shield, Weapon, or Runestaff: You tense slightly as the spiritual force of your <armor> swells, its powerful current manifesting as a flash of brilliant light. As you exhale the light coalesces around you, bathing you in white-hot radiance.
Push: Every bone in your body seems to ache as you shift your stance, ever stoic. Lifting a wearied hand, you press your palm down over your heart, and silently turn your thoughts toward your devotion to Voln's path. In response, a hazy white glow rises from your <armor> and spreads, bathing you in a rejuvenating light that leaves you stronger and steadier in its wake.
Tier 4 (Auction Quality)
Sheer Fear Resist: An additional +10 to the already existing bonus gained at tier 2.
AutoReturn: 2x/day Symbol of Return at full cost that works while stunned, immobile, or webbed. Must know the Symbol.
Fluff Verbs: Usable only once per week, allows other people to hear a random message from one of three message sets depending on the status of the hearer.
Tier 4 Messaging
First Person: Focusing intently on your spiritual connection to the Paladin, you lightly trace the outline of a shield upon your <armor>. No sooner than the sigil is complete do you fall into a brief trancelike state, remaining only vaguely aware of a stern voice echoing at the edges of your consciousness.
Third Person, Seen by Luukos Converts: <Person> focuses intently as <he/she> lightly traces the outline of a shield on <his/her> <armor>. No sooner than the sigil is complete does <he/she> fall into a brief trancelike state, <his/her> lips moving as though in silent prayer. As <his/her> breathless orison continues, an unnatural hum fills the air and a stern voice, heard only within the chamberof your mind, intones, "Tread cautiously, servant of the dark one. The laws of mortals cannot grant you amnesty from my justice."
Third Person, Seen by Voln Converts or Members of Voln: <Person> focuses intently as <he/she> lightly traces the outline of a shield on <his/her> <armor>. No sooner than the sigil is complete does <he/she> fall into a brief trancelike state, <his/her> lips moving as though in silent prayer. As <his/her> breathless orison continues, an unnatural hum fills the air and a stern voice, heard only within the chamberof your mind, intones, "Beware the Snake and his abominations, for his lies are the path to ruin."
Third Person, Seen by All Others: <Person> focuses intently as <he/she> lightly traces the outline of a shield on <his/her> <armor>. No sooner than the sigil is complete does <he/she> fall into a brief trancelike state, <his/her> lips moving as though in silent prayer. As <his/her> breathless orison continues, an unnatural hum fills the air and a stern voice, heard only within the chamberof your mind, intones, "Follow me and you may know true purpose on this great crusade, the Eternal Struggle."
Permanent Portal Pass - Platinum Only
Service: Receive a permanent portal pass that allows travel through the platinum portals without a ticket
Available slots: 5
Method of choosing: First come, first serve
Eligibility: 5 Platinum attendees may trade their Tier 1 prize for a permanent portal pass on a first come, first served basis.
Restrictions and notes: Portal passes must be attuned before use. They can be re-attuned every 30 days.
Tier 2
Weighting/Sighting
Service: Adds the equivalent of heavy weighting or sighting (+10) to a single weapon
Available slots: 20
Method of choosing: 5 Auction, 15 Raffle/Spin
Eligibility: Weighting may only be added to melee weapons, including unarmed combat gear. Sighting may only be added to bows. No special abilities such as flares or TD bonuses will be allowed. Scripts that provide a mechanical advantage might count as a special ability, but fluff scripts will not interfere. Chain spears are eligible, while Ironwright (blessing) flares are not. Items with a functional script might be capped at 6x.
Restrictions and notes: Sighting cannot be added to ammo creating bows. Weighting may not be added to unlimited weapons bandoleers.
Padding
Service: Adds the equivalent of heavy padding (+10) to a single suit of armor
Available slots: 10
Method of choosing: 3 Auction, 7 Raffle/Spin
Eligibility: Only armor without flares or TD addition may be padded. Existing padding on armor can be increased.
Restrictions and notes: Items which create armor are typically hard coded and cannot have padding added.
TD Adding
Service: Add +10 TD to an armor or shield
Available slots: 10
Method of choosing: Raffle/Spin
Eligibility: The total TD + Enchant bonus can exceed +50 for this event
Restrictions and notes: TD boosting cannot be placed on an item that already has weighting, padding, flares and the like.
Creature Banes
Service: Adding a creature bane, excluding undead, providing additional weighting (+12) or a flare
Available slots: 10
Method of choosing: 3 Auction, 7 Raffle/Spin
Eligibility: Weapons only, including UAC handwraps and footwraps.  Though shields technically can accept the bane property, they are not eligible at this time. Items with existing banes may be eligible, provided that the new bane type is identical to the existing type, and new bane weighting is stacked on existing bane weighting.
Restrictions and notes: The bane property can work with nearly all existing properties, including weighting, flares, scripts, defender bonuses, or scripted hard-coded enchants.  It does not, however, work with runestaves, ranged weapons, or items such as spirit bows or mist ring armor that is continually re-created from a hard-coded pattern.  Flares that may be added include fire, disintegration, disruption, unbalance, grapple, ice, electricity, impact, acid, vacuum, plasma, steam.

Choose your own bane includes any known creature type as well as the following creature groups:
Extraplanar: Ithzir, Vvrael, raving lunatics, n'ecares, vaespilon, earth elementals, water elementals, fire elementals, ice elementals, fallen crusaders, soul siphons, infernal lichs, cerebralites, rift crawlers, and fetish masters. Oh, and ki-lins too!

Magical: ice elementals, water elementals, earth elementals, glacei, stone sentinels, many types of golems, dark vorteces, pyrothags, stone mastifs, csetairi, vor'tax, caedera, cyclops, wood sprites, mezics, fenghai, krynches, dhu goleras, shrickhen, moulis, lich qyn'arj, storm griffins, constructs, and rift crawlers.

Orcs/Trolls/Giants covers their Grimswarm varieties as well. Grimswarm covers essentially any critter that has "Grimswarm" in its name, but not other hated foes.

Bandit can be chosen and applies to all bandit types associated with bandit and escort tasks for the adventurer's guild.

Tier 3
Enchanting
Service: Adding +5 bonus to weapons or armor
Available slots: 50
Method of choosing: Room Order
Eligibility: Weapons and armor. DB items can only be enchanted with the DB enchanting service, not the weapon and armor enchanting service.
Restrictions and notes: Maximum final enchant appears to be 10x.  Currently there are no restrictions on weighting, padding, or flares, but existing properties and enchants will affect the service price.  Scripted items will be taken on a case-by-case basis.
Tier 4
Defender Bonuses
Service: Adding an ability to a weapon such that it increases the wielder's DS by 10 (2x) when held
Available slots: 10
Method of choosing: 1 Auction, 9 Raffle/Spin
Eligibility: Items with existing defender properties or fluff scripts are eligible. The defender property is not compatible with permablessing, weighting, UCS weapons, ranged weapons, flares, scripted flares (such as Iasha or Ironwright), scripted weighting (such as racial weapons), zelnorn, kroderine, combat scripts not on the approved list, or other properties that take the same slot on a weapon as the defender ability.
Restrictions and notes: Defender bonus takes the weighting/flare slot on a weapon. If someone who wins defender prefers they can get epic deepening instead.
Armor Resistances
Service: Adding up to +30 total resistances to a piece of armor, which reduces damage taken from specified sources
Available slots: 15
Method of choosing: Raffle/Spin
Eligibility: Items with existing resistances or vulnerabilities are eligible.  Adding resistances can be used to reduce or eliminate existing vulnerabilities.
Restrictions and notes: Resistances are specifically keyed to reduce types of damage taken, such as crushing, slashing, puncture, specific elements, and so on.  Winners may choose up to three types of damage types to apply resistances to, but an item may only have a final total of +30, regardless of existing resistances.  Resistances can be present on an item alongside almost any other armor enhancement such as flares, padding, combat scripts, or enhancives.
Epic Deepening
Service: Deepening an item until its capacity meets a specific weight threshold
Slots per run: 25
Method of choosing: Raffle/Spin
Eligibility: Items with scripts that prevent deepening will not be eligible. Weightless containers may possibly be eligible, provided they are not at their maximum and the script allows for deepening, among other factors.
Restrictions and notes: Items will have varying capacities depending on where it is worn. Cloakworn and backworn items will hold 200 and shoulderworn 80. Beltworn, headworn, legworn and chestworn items will hold 60. Everything else will hold 20.
Tier 5
Flares
Service: Add flares to a weapon, armor or shield
Slots per run: 50
Method of choosing: Room Order
Mana (+1 rank), acuity (+2 ranks), fire, cold, lightning, impact, acid, vacuum, plasma, steam, disintegrate, disruption, unbalance, grapple, slash, puncture,crush, knockout, and poleaxe. If you have a permablessed weapon without holy water flares, we'll add that to the list. Only holy water flares are possible.
Restrictions and notes: Flares cannot be added to an item that has weighting, padding, TD or defender. Only polearm weapons and quarterstaves are eligible for poleaxe flares. Only blunt weapons and blackjacks are eligible for knockout flares. Mana and acuity flares are runestaff only.
Door Prizes
Sunday night, before we close up. A few wisps/amulets, climate wear garments, pirate harnesses/bandoliers, gambling kits, gory weapons, and pelt bags will be spun off. Everything fully unlocked, but stock descriptions. If you have an item and wish it to just be unlocked, that can be arranged. These aren't part of the tiered give aways. Just some reverse door prizes. Stuff that was given out during the prize tickets last year that never made it out!

The cloaks will have feature concealing ability. The pirate harnesses and climate wear will have 16 verbs. Gambling kits will have the special games. If you want to turn your mundane cloak into a climate wear cloak, sure. Fluff scripts can be stripped.

Silver Costs
Enchant Prime Plat
+0 10,000 5,000
+5 20,000 10,000
+10 40,000 20,000
+12 50,000 25,000
+15 80,000 40,000
+20 160,000 80,000
+25 350,000 175,000
+30 750,000 375,000
+35 1,500,000 750,000
+40 3,000,000 1,500,000
+45 8,000,000 4,000,000
+50 16,000,000 8,000,000

Surcharges

Property Prime Plat
Weighting (includes bane levels) 50000 silvers (per level) 25000 silvers (per level)
Padding 50000 silvers (per level) 25000 silvers (per level)
Sighting 50000 silvers (per level) 25000 silvers (per level)
TD 50000 silvers (per plus) 25000 silvers (per plus)
Defender 20000 silvers (per plus) 10000 silvers (per plus)
Resistance 25000 silvers (per 5%, vulnerability not counted) 12500 silvers (per 5%, vulnerability not counted)
Ensorcell 20000 silvers (per rank) 10000 silvers (per rank)
Flares 100000 silvers (flat) 50000 silvers (flat)
Fusion 1000000 silvers (flat) 500000 silvers (flat)
Combat Scripts 1000000 silvers (flat) 500000 silvers (flat)
Permabless or Undead Bane (does not count special properties of bane or flaring of permabless) 1000000 silvers (flat) 500000 silvers (flat)
Miscellaneous Surcharge (for anything else that is just odd about the item that doesn't fit anything else) 500000 silvers (flat) 250000 silvers (flat)

The surcharge for veil iron is one pesky hobbits. (No, veil iron doesn't have any additional fees.)

Winners!
Tier 1
Service Winner Choices Bid
Glove Bow Shilarra Longbow Skill Raffle
Ethereal String Mithogras Skill Raffle
Self Mana Hazeruth Self Control (613) 8M
Self Mana Krystic Self Control (613) 6M
Self Mana Varmok Self Control (613) 7000003
Self Mana Teekee Self Control (613) Spin
Self Mana Sot Self Control (613) Spin
Assassin Bracer Drud Spin
Chrism Holder Ezic Spin
Chrism Holder Anatae Spin
Chrism Holder <empty> Spin
Duplicating Quiver Fjalar Shoulder 30M
Pure Coraesine Arycelle Gladius 16M
Impure Coraesine Caprolkian Warsword Spin
Impure Coraesine <empty> Spin
Undead Bane Eulogia 10.5M
Undead Bane Lyradie 12M
Undead Bane Baelhar Spin
Undead Bane Oke Spin
Undead Bane Vaein Spin
DB Enchanting/Creation Glurph Spin
DB Enchanting/Creation Jaunty Spin
DB Enchanting/Creation Markken (Vaein) Spin (last chance)
DB Enchanting/Creation Jahnniv Spin (last chance)
DB Enchanting/Creation Taakooshi Spin (last chance)
Weight Reducing Brigit 5M
Weight Reducing Marat 7M
Weight Reducing Dandi Spin
Weight Reducing Manstine Spin
Weight Reducing Tain Spin
Spell Knowledge Hraus 606 20M
Spell Knowledge Piccolo 1612 21M
Spell Knowledge Airdrie 1606 Spin
Spell Knowledge Alica 1606 Spin
Spell Knowledge Vrin 1612 Spin
Rune Tattoo Vorks Divine Shield (1609) 10M
Rune Tattoo Tenaya Dauntless (1606) 12M
Rune Tattoo Utvise Mystic Focus (1711) Spin
Rune Tattoo Ghadamis Cloak of Shadows (712) Spin
Rune Tattoo Athias Dauntless (1606) Spin
Voln Armor / Script Adding Talivinari Raffle
Voln Armor / Script Adding Morgrave Raffle
Voln Armor / Script Adding Nilandia Raffle
Voln Armor / Script Adding Velck Raffle
Voln Armor / Script Adding Ravendra Raffle
Voln Armor / Script Adding Aneya Raffle
Voln Armor / Script Adding Althamae Raffle
Voln Armor / Script Adding Brinret Raffle
Voln Armor / Script Adding Cinto Raffle
Voln Armor / Script Adding Waldmar Raffle
Voln Armor / Script Adding Mathghatian Raffle
Tier 2
Service Winner Choices Bid
Padding Krystic 25M (Silent)
Padding Hazeruth 26M
Padding Shilarra 25M
Padding Athias Spin
Padding Brigit Spin
Padding Talryssa Spin
Padding Athamae Spin
Padding Manstine Spin
Padding Lyradie Spin
Padding Anatae Spin
Pick-a-Bane Ghadamis Grimswarm, Weighting Spin
Pick-a-Bane Dandi Extraplanar, Weighting Spin
Pick-a-Bane Airdrie ? Spin
Pick-a-Bane Caprolkian Troll, Fire Flares Spin
Pick-a-Bane Jahnniv Troll, Weighting Spin
Pick-a-Bane Baelhar Grimswarm, Weighting Spin
Pick-a-Bane Teekee Triton, Fire Flares Spin
Pick-a-Bane Taakhooshi Grimswarm, Fire Flares Spin
Pick-a-Bane Cinto Troll, Fire Flares Spin
Pick-a-Bane Markkan Grimswarm, Weighting Spin
Weighting/Sighting Eulogia 3M
Weighting/Sighting Fjalar 3M
Weighting/Sighting Vorks 3M
Weighting/Sighting Vaein 3.5M
Weighting/Sighting Taakhooshi 5M
Weighting/Sighting Waldmar Spin
Weighting/Sighting Glurph Spin
Weighting/Sighting Varmok Spin
Weighting/Sighting Picolo Spin
Weighting/Sighting Talivinari Spin
Weighting/Sighting Alicia Spin
Weighting/Sighting Tenaya Spin
Weighting/Sighting Aneya Spin
Weighting/Sighting Mathghamhain Spin
Weighting/Sighting Ezic Spin
Weighting/Sighting Sot Spin
Weighting/Sighting Morgrave Spin
Weighting/Sighting Oke Spin
Weighting/Sighting Brinret Spin
Weighting/Sighting Tain Spin
TD Vrin Raffle
TD Mithogras Raffle
TD Arycelle Raffle
TD <empty> Raffle
TD Velck Raffle
TD Marat Raffle
TD <empty> Raffle
TD <empty> Raffle
TD <empty> Raffle
TD <empty> Raffle
Tier 4
Service Winner Choices Bid
Epic Deepening Ravendra Spin
Epic Deepening Markken Spin
Epic Deepening Morgrave Spin
Epic Deepening Krystic Spin
Epic Deepening Eulogia Spin
Epic Deepening Teekee Spin
Epic Deepening Ezic Spin
Epic Deepening Mathghamhain Spin
Epic Deepening Oke Spin
Epic Deepening Caprolkian Spin
Epic Deepening Utvise Spin
Epic Deepening Aneya Spin
Epic Deepening Talryssa Spin
Epic Deepening Dandi Spin
Epic Deepening Manstine Spin
Epic Deepening Anatae Spin
Epic Deepening Alica Spin
Epic Deepening Tain Spin
Epic Deepening Jaunty Spin
Epic Deepening Arycelle Spin
Epic Deepening Brigit Spin
Epic Deepening Cinto Spin
Epic Deepening Hraus Spin
Epic Deepening Glurph Spin
Epic Deepening <empty> Spin
Resistances Taakhooshi Spin
Resistances Nilandia Spin
Resistances Picolo Spin
Resistances Vorks 30% Lightning Spin
Resistances Baelhor Spin
Resistances Fjalar Spin
Resistances Lyradie Spin
Resistances Velck 30% Void Spin
Resistances Jahnniv Spin
Resistances Shilarra Spin
Resistances Althamae Spin
Resistances Vaein Spin
Resistances Marat Spin
Resistances Athias Spin
Resistances Sot Spin
Defender Brinret List
Defender Utvise List
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
Defender <empty> Spin
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